Deltarune (Chapter 4) script viewer

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gml_Object_obj_mike_minigame_controller_Alarm_1

(view raw script w/o annotations or w/e)
1
vis = !vis;
2
alarm[1]
 = 12;
gml_Object_obj_mike_minigame_controller_Alarm_1.gml

vis = !vis; alarm[1]
 = 12;