Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_mike_combo_bounce_Alarm_0

(view raw script w/o annotations or w/e)
1
if (cooldown > 0)
2
{
3
    flash = -flash;
4
    alpha = 0.5;
5
    alarm[0]
 = clamp(point_distance(cooldown, 0, 0, 0) / 20, 2, 8);
gml_Object_obj_mike_combo_bounce_Alarm_0.gml

if (cooldown > 0) { flash = -flash; alpha = 0.5; alarm[0]
 = clamp(point_distance(cooldown, 0, 0, 0) / 20, 2, 8);
} else { flash = true; alpha = 1; active = true; }
6
}
7
else
8
{
9
    flash = true;
10
    alpha = 1;
11
    active = true;
12
}