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7
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scr_sparklescr_sparkle
function scr_sparkle(arg0)
{
var num = arg0;
dir = irandom(360);
for (i = 0; i < num; i++)
{
var _ob = instance_create_depth(x + lengthdir_x(16, dir + ((i / num) * 360)), y + lengthdir_y(16, dir + ((i / num) * 360)), depth - 1, obj_heart_sparkle);
_ob.speed = 4;
_ob.direction = (i / num) * 360;
}
}
function scr_sparkle_pos(arg0, arg1, arg2)
{
var num = arg0;
dir = irandom(360);
for (i = 0; i < num; i++)
{
var _ob = instance_create_depth(arg1 + lengthdir_x(16, dir + ((i / num) * 360)), arg2 + lengthdir_y(16, dir + ((i / num) * 360)), depth - 1, obj_heart_sparkle);
_ob.speed = 4;
_ob.direction = (i / num) * 360;
}
}
function scr_sparkle_colour(arg0, arg1)
{
var num = arg0;
dir = 0;
for (i = 0; i < num; i++)
{
var _ob = instance_create_depth(x + lengthdir_x(16, dir + ((i / num) * 360)), y + lengthdir_y(16, dir + ((i / num) * 360)), depth - 5, obj_heart_sparkle);
_ob.speed = 4;
_ob.direction = (i / num) * 360;
_ob.image_blend = arg1;
}
}
function scr_sparkle_random(arg0)
{
var num = arg0;
dir = irandom(360);
for (i = 0; i < num; i++)
{
with (instance_create_depth(x + lengthdir_x(16, (i / num) * 360), y + lengthdir_y(16, (i / num) * 360), depth - 1, obj_heart_sparkle))
motion_set(other.dir, irandom_range(4, 6));
dir += irandom(30);
}
} (8);
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