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1
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function scr_sparklescr_sparkle
function scr_sparkle(arg0)
{
var num = arg0;
dir = irandom(360);
for (i = 0; i < num; i++)
{
var _ob = instance_create_depth(x + lengthdir_x(16, dir + ((i / num) * 360)), y + lengthdir_y(16, dir + ((i / num) * 360)), depth - 1, obj_heart_sparkle);
_ob.speed = 4;
_ob.direction = (i / num) * 360;
}
}
function scr_sparkle_pos(arg0, arg1, arg2)
{
var num = arg0;
dir = irandom(360);
for (i = 0; i < num; i++)
{
var _ob = instance_create_depth(arg1 + lengthdir_x(16, dir + ((i / num) * 360)), arg2 + lengthdir_y(16, dir + ((i / num) * 360)), depth - 1, obj_heart_sparkle);
_ob.speed = 4;
_ob.direction = (i / num) * 360;
}
}
function scr_sparkle_colour(arg0, arg1)
{
var num = arg0;
dir = 0;
for (i = 0; i < num; i++)
{
var _ob = instance_create_depth(x + lengthdir_x(16, dir + ((i / num) * 360)), y + lengthdir_y(16, dir + ((i / num) * 360)), depth - 5, obj_heart_sparkle);
_ob.speed = 4;
_ob.direction = (i / num) * 360;
_ob.image_blend = arg1;
}
}
function scr_sparkle_random(arg0)
{
var num = arg0;
dir = irandom(360);
for (i = 0; i < num; i++)
{
with (instance_create_depth(x + lengthdir_x(16, (i / num) * 360), y + lengthdir_y(16, (i / num) * 360), depth - 1, obj_heart_sparkle))
motion_set(other.dir, irandom_range(4, 6));
dir += irandom(30);
}
} (arg0)
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2
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{
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3
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var num = arg0;
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4
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dir = irandom(360);
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5
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for (i = 0; i < num; i++)
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6
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{
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7
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var _ob = instance_create_depth(x + lengthdir_x(16, dir + ((i / num) * 360)), y + lengthdir_y(16, dir + ((i / num) * 360)), depth - 1, obj_heart_sparkle);
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8
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_ob.speed = 4;
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9
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_ob.direction = (i / num) * 360;
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10
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}
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11
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}
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12
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|
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13
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function scr_sparkle_pos(arg0, arg1, arg2)
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14
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{
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15
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var num = arg0;
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16
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dir = irandom(360);
|
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17
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for (i = 0; i < num; i++)
|
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18
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{
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19
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var _ob = instance_create_depth(arg1 + lengthdir_x(16, dir + ((i / num) * 360)), arg2 + lengthdir_y(16, dir + ((i / num) * 360)), depth - 1, obj_heart_sparkle);
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20
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_ob.speed = 4;
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21
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_ob.direction = (i / num) * 360;
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22
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}
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23
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}
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24
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25
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function scr_sparkle_colour(arg0, arg1)
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26
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{
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27
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var num = arg0;
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28
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dir = 0;
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29
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for (i = 0; i < num; i++)
|
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30
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{
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31
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var _ob = instance_create_depth(x + lengthdir_x(16, dir + ((i / num) * 360)), y + lengthdir_y(16, dir + ((i / num) * 360)), depth - 5, obj_heart_sparkle);
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32
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_ob.speed = 4;
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33
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_ob.direction = (i / num) * 360;
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34
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_ob.image_blend = arg1;
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35
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}
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36
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}
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37
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38
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function scr_sparkle_random(arg0)
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39
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{
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40
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var num = arg0;
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41
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dir = irandom(360);
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42
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for (i = 0; i < num; i++)
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43
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{
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44
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with (instance_create_depth(x + lengthdir_x(16, (i / num) * 360), y + lengthdir_y(16, (i / num) * 360), depth - 1, obj_heart_sparkle))
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45
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motion_set(other.dir, irandom_range(4, 6));
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46
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dir += irandom(30);
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47
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}
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48
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}
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