Deltarune (Chapter 4) script viewer

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gml_Object_obj_mike_Alarm_0

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1
instance_create_depth(0, 0, 1000, obj_mike_minigame_bg);
2
instance_create_depth(0, 0, 0, obj_mike_minigame_start);
3
global.flag[9 battle_music] = 2;
4
if (sprite_index == spr_mike_s)
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    global.batmusic[0] = snd_init("spamton_dance.ogg");
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else if (sprite_index == spr_mike_m)
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    global.batmusic[0] = snd_init("muffled_rain.ogg");
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else
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    global.batmusic[0] = snd_init("mike.ogg");
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snd_volume(global.currentsong[1], 0, 20);
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with (obj_mike_controller)
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    hand_type = 0;