instance_create_depth(0, 0, 1000, obj_mike_minigame_bg); instance_create_depth(0, 0, 0, obj_mike_minigame_start); global.flag[9] = 2; if (sprite_index == spr_mike_s) global.batmusic[0] = snd_init("spamton_dance.ogg"); else if (sprite_index == spr_mike_m) global.batmusic[0] = snd_init("muffled_rain.ogg"); else global.batmusic[0] = snd_init("mike.ogg"); snd_volume(global.currentsong[1], 0, 20); with (obj_mike_controller) hand_type = 0;