Deltarune (Chapter 4) script viewer

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gml_Object_obj_make_fountain_ball_titan_Step_0

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if (init == 0 && back == 0)
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{
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    if (big)
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    {
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        sprite_index = spr_fountain_ball_dissolve_big;
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        size /= 2;
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        image_xscale /= 2;
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        image_yscale /= 2;
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    }
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    backball = instance_create(x, y, object_index);
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    backball.image_xscale = image_xscale + (big ? 0.05 : 0.1);
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    backball.image_yscale = image_yscale + (big ? 0.05 : 0.1);
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    backball.sprite_index = sprite_index;
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    backball.image_blend = c_white;
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    backball.depth = depth + 10;
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    backball.vspeed = vspeed;
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    backball.hspeed = hspeed;
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    backball.friction = friction;
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    backball.gravity = gravity;
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    backball.gravity_direction = gravity_direction;
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    backball.siner = siner;
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    backball.topper = topper;
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    backball.bounce = bounce;
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    backball.type = type;
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    backball.back = 1;
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    backball.big = big;
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    backball.front = self;
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    backball.size = size;
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    init = 1;
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}