if (init == 0 && back == 0) { if (big) { sprite_index = spr_fountain_ball_dissolve_big; size /= 2; image_xscale /= 2; image_yscale /= 2; } backball = instance_create(x, y, object_index); backball.image_xscale = image_xscale + (big ? 0.05 : 0.1); backball.image_yscale = image_yscale + (big ? 0.05 : 0.1); backball.sprite_index = sprite_index; backball.image_blend = c_white; backball.depth = depth + 10; backball.vspeed = vspeed; backball.hspeed = hspeed; backball.friction = friction; backball.gravity = gravity; backball.gravity_direction = gravity_direction; backball.siner = siner; backball.topper = topper; backball.bounce = bounce; backball.type = type; backball.back = 1; backball.big = big; backball.front = self; backball.size = size; init = 1; }