Deltarune (Chapter 4) script viewer

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gml_Object_obj_lw_rain_effect_Other_10

(view raw script w/o annotations or w/e)
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if (!show_debug)
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    exit;
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var _rain_data = "[Q-/W+] Rain style: " + string_char_at(rain_letters, rain_style + 1);
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_rain_data += ("#[T-/Y+] Rain gen speed: " + string(genspeed));
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_rain_data += ("#[U-/I+] Rain fall speed: " + string(speed_mul));
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_rain_data += "#[H] Flip rain direction";
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_rain_data += ("#[E] Splash sounds: " + (rainsplash ? "on" : "off"));
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_rain_data += ("#[O] Color overlay: " + (color_overlay ? "on" : "off"));
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_rain_data += "#[P] Toggle rain debug";
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_rain_data += ("#Raindrop count: " + string(dropcount) + " (Max: " + string(max_particles) + ")");
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scr_debug_print_persistent
scr_debug_print_persistent

function
scr_debug_print_persistent(arg0, arg1)
{ } function debug_print_persistent(arg0, arg1) { } function scr_debug_delete_persistent(arg0, arg1 = false) { } function scr_debug_clear_persistent() { }
("Rainshader", _rain_data);