|
1
|
if (!show_debug)
|
|
2
|
exit;
|
|
3
|
var _rain_data = "[Q-/W+] Rain style: " + string_char_at(rain_letters, rain_style + 1);
|
|
4
|
_rain_data += ("#[T-/Y+] Rain gen speed: " + string(genspeed));
|
|
5
|
_rain_data += ("#[U-/I+] Rain fall speed: " + string(speed_mul));
|
|
6
|
_rain_data += "#[H] Flip rain direction";
|
|
7
|
_rain_data += ("#[E] Splash sounds: " + (rainsplash ? "on" : "off"));
|
|
8
|
_rain_data += ("#[O] Color overlay: " + (color_overlay ? "on" : "off"));
|
|
9
|
_rain_data += "#[P] Toggle rain debug";
|
|
10
|
_rain_data += ("#Raindrop count: " + string(dropcount) + " (Max: " + string(max_particles) + ")");
|
|
11
|
scr_debug_print_persistentscr_debug_print_persistent
function scr_debug_print_persistent(arg0, arg1)
{
}
function debug_print_persistent(arg0, arg1)
{
}
function scr_debug_delete_persistent(arg0, arg1 = false)
{
}
function scr_debug_clear_persistent()
{
} ("Rainshader", _rain_data);
|