if (!show_debug) exit; var _rain_data = "[Q-/W+] Rain style: " + string_char_at(rain_letters, rain_style + 1); _rain_data += ("#[T-/Y+] Rain gen speed: " + string(genspeed)); _rain_data += ("#[U-/I+] Rain fall speed: " + string(speed_mul)); _rain_data += "#[H] Flip rain direction"; _rain_data += ("#[E] Splash sounds: " + (rainsplash ? "on" : "off")); _rain_data += ("#[O] Color overlay: " + (color_overlay ? "on" : "off")); _rain_data += "#[P] Toggle rain debug"; _rain_data += ("#Raindrop count: " + string(dropcount) + " (Max: " + string(max_particles) + ")"); scr_debug_print_persistent("Rainshader", _rain_data);