Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_lightsource_traveling_Create_0

(view raw script w/o annotations or w/e)
1
sprite_index = -4;
2
smallerLight = 0;
3
biggerLight = 0;
4
siner = irandom(120);
5
radius = 160;
6
image_speed = 0.16666666666666666;
7
scanx = 0;
8
scany = 0;
9
hit = false;
10
collider = instance_create(x, y, obj_light_collider);
11
maxx = 0;
12
minx = 0;
13
maxy = 0;
14
miny = 0;
15
travelspeed = 5;
16
yrange = 0;
17
init = false;