Deltarune (Chapter 4) script viewer

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gml_Object_obj_lightsource_behind_Step_0

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1
siner++;
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smallerLight = (sin(siner / 30) * 10) + radius;
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biggerLight = (sin((siner - 10) / 30) * 10) + radius + 40;
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var _followLight = -4;
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_followLight = collision_circle(x, y, smallerLight, obj_followinglight, false, true);
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if (_followLight != -4)
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    _followLight.timer += 1.1;