siner++; smallerLight = (sin(siner / 30) * 10) + radius; biggerLight = (sin((siner - 10) / 30) * 10) + radius + 40; var _followLight = -4; _followLight = collision_circle(x, y, smallerLight, obj_followinglight, false, true); if (_followLight != -4) _followLight.timer += 1.1;