Deltarune (Chapter 4) script viewer

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gml_Object_obj_hsv_shifter_Create_0

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1
hue_start = 320;
2
sat_start = 0.6;
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val_start = 0.9;
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hue_target = 310;
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sat_target = 0.7;
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val_target = 1;
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hue = hue_start;
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sat = sat_start;
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val = val_start;
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wave_time = 4;
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depth = 30000;
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if (wave_time == 0)
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{
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    hue = hue_target;
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    sat = sat_target;
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    val = val_target;
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}
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u_hsv = shader_get_uniform(shd_hsv_transform, "_hsv");
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surf_recolour = -1;
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heartbeat_mode = false;