hue_start = 320; sat_start = 0.6; val_start = 0.9; hue_target = 310; sat_target = 0.7; val_target = 1; hue = hue_start; sat = sat_start; val = val_start; wave_time = 4; depth = 30000; if (wave_time == 0) { hue = hue_target; sat = sat_target; val = val_target; } u_hsv = shader_get_uniform(shd_hsv_transform, "_hsv"); surf_recolour = -1; heartbeat_mode = false;