Deltarune (Chapter 4) script viewer

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gml_Object_obj_homealone_heart_Create_0

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1
depth = 6000;
2
global.currentroom = room;
3
autorun = 0;
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bg = 0;
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if (instance_exists(obj_backgrounderparent))
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    bg = 1;
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stepping = 0;
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stepped = 0;
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drawbattlemode = 1;
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battlemode = 0;
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battleheart = instance_create(x, y, obj_overworldheart);
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battleheart.image_alpha = 0;
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battleheart.image_speed = 0;
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battlealpha = 0;
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becamebattle = 0;
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sliding = 0;
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roomenterfreezeend = 0;
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climbing = 0;
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climbbuffer = 0;
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floorheight = 0;
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darkmode = global.darkzone;
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cutscene = 0;
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press_l = 0;
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press_r = 0;
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press_d = 0;
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press_u = 0;
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px = 0;
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py = 0;
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wallcheck = 0;
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wspeed = 2;
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bwspeed = 2;
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if (room == room_lw_noellehouse_dess)
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{
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}
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run = 0;
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runtimer = 0;
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runcounter = 0;
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drawdebug = 0;
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ignoredepth = 0;
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freeze = 0;
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subxspeed = 0;
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subyspeed = 0;
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subx = 0;
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suby = 0;
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walkanim = 0;
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walkbuffer = 0;
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walktimer = 0;
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image_speed = 0;
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dsprite = spr_heartsmall;
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rsprite = spr_heartsmall;
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usprite = spr_heartsmall;
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lsprite = spr_heartsmall;
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climbsprite = 3708;
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fun = 0;
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if (global.facing == 0)
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    sprite_index = dsprite;
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if (global.facing == 1)
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    sprite_index = rsprite;
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if (global.facing == 2)
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    sprite_index = usprite;
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if (global.facing == 3)
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    sprite_index = lsprite;
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onebuffer = 0;
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twobuffer = 0;
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threebuffer = 0;
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global.menuno = 0;
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for (i = 0; i < 10; i += 1)
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    global.menucoord[i] = 0;
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cameFromEntrance = global.entrance;
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initwd = sprite_width;
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initht = sprite_height;
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mywidth = sprite_width;
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myheight = sprite_height;
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interactedobject = -4;
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interacted = false;
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interacting = false;
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pushing_object = false;
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air_offset_x = 0;
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air_offset_y = 0;
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angel_mode = false;
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shake = false;
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shake_x_offset = 0;
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shake_y_offset = 0;
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shake_timer = 0;