depth = 6000; global.currentroom = room; autorun = 0; bg = 0; if (instance_exists(obj_backgrounderparent)) bg = 1; stepping = 0; stepped = 0; drawbattlemode = 1; battlemode = 0; battleheart = instance_create(x, y, obj_overworldheart); battleheart.image_alpha = 0; battleheart.image_speed = 0; battlealpha = 0; becamebattle = 0; sliding = 0; roomenterfreezeend = 0; climbing = 0; climbbuffer = 0; floorheight = 0; darkmode = global.darkzone; cutscene = 0; press_l = 0; press_r = 0; press_d = 0; press_u = 0; px = 0; py = 0; wallcheck = 0; wspeed = 2; bwspeed = 2; if (room == room_lw_noellehouse_dess) { } run = 0; runtimer = 0; runcounter = 0; drawdebug = 0; ignoredepth = 0; freeze = 0; subxspeed = 0; subyspeed = 0; subx = 0; suby = 0; walkanim = 0; walkbuffer = 0; walktimer = 0; image_speed = 0; dsprite = spr_heartsmall; rsprite = spr_heartsmall; usprite = spr_heartsmall; lsprite = spr_heartsmall; climbsprite = 3708; fun = 0; if (global.facing == 0) sprite_index = dsprite; if (global.facing == 1) sprite_index = rsprite; if (global.facing == 2) sprite_index = usprite; if (global.facing == 3) sprite_index = lsprite; onebuffer = 0; twobuffer = 0; threebuffer = 0; global.menuno = 0; for (i = 0; i < 10; i += 1) global.menucoord[i] = 0; cameFromEntrance = global.entrance; initwd = sprite_width; initht = sprite_height; mywidth = sprite_width; myheight = sprite_height; interactedobject = -4; interacted = false; interacting = false; pushing_object = false; air_offset_x = 0; air_offset_y = 0; angel_mode = false; shake = false; shake_x_offset = 0; shake_y_offset = 0; shake_timer = 0;