Deltarune (Chapter 4) script viewer

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gml_Object_obj_homealone_bell_Create_0

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1
event_inherited();
2
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
3
bell_bonk = false;
4
bell_bonk_timer = 0;
5
bell_angle = 0;
6
bell_target_angle = 0;