Deltarune (Chapter 4) script viewer

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gml_Object_obj_holywater_act_line_Other_15

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1
if (con == 0)
2
{
3
    con = 1;
4
    snd_play_pitch(snd_paper_rise, 1.3);
5
    if (hspeed > 0)
6
    {
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        splash = instance_create(x, obj_heart.y + 8, obj_holywater_splash);
8
        splash.image_angle = 270;
9
        splash.parentid = id;
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        splash.image_blend = merge_color(c_aqua, c_aqua, 0.5);
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        if (type == 0)
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            splash.image_blend = merge_color(c_orange, c_orange, 0.5);
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    }
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    else
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    {
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        splash = instance_create(x, obj_heart.y + 8, obj_holywater_splash);
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        splash.image_angle = 90;
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        splash.parentid = id;
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        splash.image_blend = merge_color(c_aqua, c_aqua, 0.5);
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        if (type == 0)
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            splash.image_blend = merge_color(c_orange, c_orange, 0.5);
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    }
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    if ((type == 0 && obj_heart.x == obj_heart.xprevious && obj_heart.y == obj_heart.yprevious) || (type == 1 && (obj_heart.x != obj_heart.xprevious || obj_heart.y != obj_heart.yprevious)))
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    {
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        if (target != 3)
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scr_damage
scr_damage

function
scr_damage()
{ if (global.inv < 0) {
scr_damage_cache();
var __element = 0; if (variable_instance_exists(id, "element") && is_real(element)) __element = element; if (global.chapter == 4 && i_ex(obj_hammer_of_justice_enemy)) obj_hammer_of_justice_enemy.gothitlastturn++; if (global.chapter == 4 && i_ex(obj_sound_of_justice_enemy)) obj_sound_of_justice_enemy.gothitlastturn++; if (global.chapter == 4 && i_ex(obj_guei_enemy)) obj_guei_enemy.gothitthisturn = true; if (global.chapter == 4 && global.encounterno == 157 && !i_ex(obj_herosusie) && !i_ex(obj_heroralsei)) damage = round(damage * 0.7); if (global.chapter == 4 && i_ex(obj_jackenstein_enemy) && obj_jackenstein_enemy.scaredycat) damage = round(damage * 1.5); with (obj_mike_minigame_controller) hurt = true; if (target < 3) { var skipthis = false; if (global.chapter == 4) { if (i_ex(obj_climb_kris)) skipthis = true; } if (!skipthis) { if (global.hp[global.char[target]] <= 0) {
scr_randomtarget_old();
target = mytarget; with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } } } var __remtarget = -1; if (target == 4) { __remtarget = 4;
scr_randomtarget_old();
target = mytarget; var getList = array_length(global.char); if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget; } if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget; } if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35) {
scr_randomtarget_old();
target = mytarget; } with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } chartarget = 3; if (global.chapter == 4 && i_ex(obj_titan_enemy) && obj_titan_enemy.forcehitralsei) { damage *= 0.5; if (global.hp[3] > 0) target = 2; } if (global.chapter == 4 && i_ex(obj_sound_of_justice_enemy) && obj_sound_of_justice_enemy.phase == 2) { if (global.hp[1] > 0 && global.hp[2] < (global.maxhp[2] * 0.4)) target = 0; } if (i_ex(obj_titan_enemy) || i_ex(obj_titan_spawn_enemy)) { if ((target == 0 && (global.chararmor1[1] == 23 || global.chararmor2[1] == 23)) || (target == 1 && (global.chararmor1[2] == 23 || global.chararmor2[2] == 23)) || (target == 2 && (global.chararmor1[3] == 23 || global.chararmor2[3] == 23))) damage = round(damage * 0.5); } tdamage = damage; var oldcalculation = 0; if (target < 3) { if (oldcalculation) tdamage = ceil(tdamage - (global.battledf[target] * 3)); else tdamage =
scr_damage_calculation(tdamage, target);
chartarget = global.char[target]; if (global.charaction[target] == 10) tdamage = ceil((2 * tdamage) / 3); tdamage = ceil(tdamage *
scr_element_damage_reduction(__element, global.char[target]));
debug_message("The element is: " + string(__element)); if (tdamage < 1) ...
();
27
        if (target == 3)
28
            
scr_damage_all
scr_damage_all

function
scr_damage_all(arg0 = 1)
{ if (global.inv < 0) { remdamage = damage; _temptarget = target; for (ti = 0; ti < 3; ti += 1) { global.inv = -1; damage = remdamage; var _inverse_proportion = 1 - arg0; var _damscale = global.hp[global.char[ti]] / global.maxhp[global.char[ti]]; var _dammod = (_damscale * _inverse_proportion) + (1 * arg0); damage *= _dammod; target = ti; if (global.hp[global.char[ti]] > 0 && global.char[ti] != 0)
scr_damage();
} global.inv = global.invc * 40; target = _temptarget; } }
();
29
    }
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    else
31
    {
32
        with (parentid)
33
        {
34
            
scr_mercyadd
scr_mercyadd

function
scr_mercyadd(arg0, arg1)
{ global.mercymod[arg0] += arg1; if (global.mercymod[arg0] < 0) global.mercymod[arg0] = 0; if (global.mercymod[arg0] >= 100) global.mercymod[arg0] = 100; var _playsound = 1; if (arg1 <= 0) _playsound = 0; with (obj_dmgwriter) { if (type == 5 && mercytimer < 8) _playsound = 0; } if (_playsound) { var _pitch = 0.8; if (arg1 < 99) _pitch = 1; if (arg1 <= 50) _pitch = 1.2; if (arg1 <= 25) _pitch = 1.4; snd_play_x(snd_mercyadd, 0.8, _pitch); } __mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter); __mercydmgwriter.damage = arg1; __mercydmgwriter.type = 5; global.hittarget[arg0]++; }
(myself, 20);
35
            if (global.monsterstatus[myself] != 1)
36
                
scr_monster_make_tired
scr_monster_make_tired

function
scr_monster_make_tired(arg0)
{ if (global.monsterstatus[arg0] == 0) { __tiredwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] - (global.hittarget[arg0] * 20)) + 20, obj_dmgwriter); __tiredwriter.type = 13; global.hittarget[arg0] += 1; snd_play_x(snd_spellcast, 0.5, 0.9); } global.monstercomment[arg0] = stringsetloc(
(Tired)
"(Tired)", "scr_monster_make_tired_slash_scr_monster_make_tired_gml_1_0"
);
global.monsterstatus[arg0] = 1; }
(myself);
37
        }
38
        with (obj_halo_enemy)
39
            
scr_mercyadd
scr_mercyadd

function
scr_mercyadd(arg0, arg1)
{ global.mercymod[arg0] += arg1; if (global.mercymod[arg0] < 0) global.mercymod[arg0] = 0; if (global.mercymod[arg0] >= 100) global.mercymod[arg0] = 100; var _playsound = 1; if (arg1 <= 0) _playsound = 0; with (obj_dmgwriter) { if (type == 5 && mercytimer < 8) _playsound = 0; } if (_playsound) { var _pitch = 0.8; if (arg1 < 99) _pitch = 1; if (arg1 <= 50) _pitch = 1.2; if (arg1 <= 25) _pitch = 1.4; snd_play_x(snd_mercyadd, 0.8, _pitch); } __mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter); __mercydmgwriter.damage = arg1; __mercydmgwriter.type = 5; global.hittarget[arg0]++; }
(myself, 20);
40
    }
41
    if (hspeed > 0)
42
    {
43
        bubble = instance_create(obj_heart.x + random(20), obj_heart.y + random(20), obj_holywater_bubbles);
44
        bubble.hspeed = -1;
45
        bubble.friction = 0.2 + (random(10) / 100);
46
        bubble.image_blend = c_aqua;
47
        if (type == 0)
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            bubble.image_blend = c_orange;
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        bubble = instance_create(obj_heart.x + random(20), obj_heart.y + random(20), obj_holywater_bubbles);
50
        bubble.hspeed = -4;
51
        bubble.friction = 0.2 + (random(10) / 100);
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        bubble.image_blend = c_aqua;
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        if (type == 0)
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            bubble.image_blend = c_orange;
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        bubble = instance_create(obj_heart.x + random(20), obj_heart.y + random(20), obj_holywater_bubbles);
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        bubble.hspeed = -2.5;
57
        bubble.friction = 0.2 + (random(10) / 100);
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        bubble.image_blend = c_aqua;
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        if (type == 0)
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            bubble.image_blend = c_orange;
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        bubble = instance_create(x, y, obj_holywater_bubbles_controller);
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        bubble.hspeed = -1 - random(3);
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        bubble.image_blend = c_aqua;
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        if (type == 0)
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            bubble.image_blend = c_orange;
66
    }
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    else
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    {
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        bubble = instance_create(obj_heart.x + random(20), obj_heart.y + random(20), obj_holywater_bubbles);
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        bubble.hspeed = 1;
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        bubble.friction = 0.2 + (random(10) / 100);
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        bubble.image_blend = c_aqua;
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        if (type == 0)
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            bubble.image_blend = c_orange;
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        bubble = instance_create(obj_heart.x + random(20), obj_heart.y + random(20), obj_holywater_bubbles);
76
        bubble.hspeed = 2.5;
77
        bubble.friction = 0.2 + (random(10) / 100);
78
        bubble.image_blend = c_aqua;
79
        if (type == 0)
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            bubble.image_blend = c_orange;
81
        bubble = instance_create(obj_heart.x + random(20), obj_heart.y + random(20), obj_holywater_bubbles);
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        bubble.hspeed = 4;
83
        bubble.friction = 0.2 + (random(10) / 100);
84
        bubble.image_blend = c_aqua;
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        if (type == 0)
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            bubble.image_blend = c_orange;
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        bubble = instance_create(x, y, obj_holywater_bubbles_controller);
88
        bubble.hspeed = 1 + random(3);
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        bubble.image_blend = c_aqua;
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        if (type == 0)
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            bubble.image_blend = c_orange;
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    }
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}