Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_hammer_bounce_controller_Create_0

(view raw script w/o annotations or w/e)
1
timer = 0;
2
full_timer = 1.5;
3
hammer_timer = 17;
4
hammer_timer_goal = 30;
5
hammer_counter = 0;
6
hammer_phase = -1;
7
ending_counter = 0;
8
z = 0;
9
anchor_x = x;
10
anchor_y = y;
11
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
12
image_speed = 0.5;
13
with (obj_hammer_of_justice_enemy)
14
    visible = false;
15
global.turntimer = 9999;