timer = 0; full_timer = 1.5; hammer_timer = 17; hammer_timer_goal = 30; hammer_counter = 0; hammer_phase = -1; ending_counter = 0; z = 0; anchor_x = x; anchor_y = y; scr_darksize(); image_speed = 0.5; with (obj_hammer_of_justice_enemy) visible = false; global.turntimer = 9999;