Deltarune (Chapter 4) script viewer

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gml_Object_obj_halo_bat_ring_bullet_Draw_0

(view raw script w/o annotations or w/e)
1
x4 = x3;
2
y4 = y3;
3
x3 = x2;
4
y3 = y2;
5
x2 = x1;
6
y2 = y1;
7
x1 = xprevious;
8
y1 = yprevious;
9
draw_sprite_ext(sprite_index, image_index, x4, y4, image_xscale, image_yscale, image_angle, image_blend, 0.33);
10
draw_sprite_ext(sprite_index, image_index, x2, y2, image_xscale, image_yscale, image_angle, image_blend, 0.66);
11
draw_self();