x4 = x3; y4 = y3; x3 = x2; y3 = y2; x2 = x1; y2 = y1; x1 = xprevious; y1 = yprevious; draw_sprite_ext(sprite_index, image_index, x4, y4, image_xscale, image_yscale, image_angle, image_blend, 0.33); draw_sprite_ext(sprite_index, image_index, x2, y2, image_xscale, image_yscale, image_angle, image_blend, 0.66); draw_self();