|
1
|
sx = 0;
|
|
2
|
sy = 0;
|
|
3
|
alpha = 0.1;
|
|
4
|
shadow = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (200, 70, spr_krisd);
|
|
5
|
shadow.depth = depth - 100;
|
|
6
|
shadow_susie = -4;
|
|
7
|
if (global.chapter == 4)
|
|
8
|
{
|
|
9
|
if (scr_havecharscr_havechar
function scr_havechar(arg0)
{
var checker = arg0;
if (checker == "susie" || checker == "su" || checker == "s")
checker = 2;
if (checker == "ralsei" || checker == "ra" || checker == "r")
checker = 3;
if (checker == "noelle" || checker == "no" || checker == "n")
checker = 4;
_rreturn = 0;
if (global.char[0] == checker)
_rreturn = 1;
if (global.char[1] == checker)
_rreturn = 1;
if (global.char[2] == checker)
_rreturn = 1;
return _rreturn;
} (2))
|
|
10
|
{
|
|
11
|
shadow_susie = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (200, 70, spr_susied);
|
|
12
|
shadow_susie.depth = shadow.depth + 10;
|
|
13
|
}
|
|
14
|
}
|