Deltarune (Chapter 4) script viewer

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gml_Object_obj_hallway_mirror_Create_0

(view raw script w/o annotations or w/e)
1
sx = 0;
2
sy = 0;
3
alpha = 0.1;
4
shadow = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(200, 70, spr_krisd);
5
shadow.depth = depth - 100;
6
shadow_susie = -4;
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if (global.chapter == 4)
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{
9
    if (
scr_havechar
scr_havechar

function
scr_havechar(arg0)
{ var checker = arg0; if (checker == "susie" || checker == "su" || checker == "s") checker = 2; if (checker == "ralsei" || checker == "ra" || checker == "r") checker = 3; if (checker == "noelle" || checker == "no" || checker == "n") checker = 4; _rreturn = 0; if (global.char[0] == checker) _rreturn = 1; if (global.char[1] == checker) _rreturn = 1; if (global.char[2] == checker) _rreturn = 1; return _rreturn; }
(2))
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    {
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        shadow_susie = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(200, 70, spr_susied);
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        shadow_susie.depth = shadow.depth + 10;
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    }
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}