sx = 0; sy = 0; alpha = 0.1; shadow = scr_marker(200, 70, spr_krisd); shadow.depth = depth - 100; shadow_susie = -4; if (global.chapter == 4) { if (scr_havechar(2)) { shadow_susie = scr_marker(200, 70, spr_susied); shadow_susie.depth = shadow.depth + 10; } }