Deltarune (Chapter 4) script viewer

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gml_Object_obj_gravity_ball_Draw_0

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1
if (level == 0)
2
    image_blend = c_white;
3
if (level == 1)
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    image_blend = merge_color(merge_color(c_aqua, c_blue, 0.5), c_white, 0.5);
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if (level == 2)
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    image_blend = merge_color(merge_color(c_yellow, c_orange, 0.5), c_white, 0.5);
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if (level >= 3)
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    image_blend = merge_color(c_red, c_white, 0.3);
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image_blend = merge_color(image_blend, c_white, 0.5);
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draw_sprite_ext(sprite_index, image_index, x, y, image_xscale * xscale, image_yscale, image_angle, image_blend, 1);