if (level == 0) image_blend = c_white; if (level == 1) image_blend = merge_color(merge_color(c_aqua, c_blue, 0.5), c_white, 0.5); if (level == 2) image_blend = merge_color(merge_color(c_yellow, c_orange, 0.5), c_white, 0.5); if (level >= 3) image_blend = merge_color(c_red, c_white, 0.3); image_blend = merge_color(image_blend, c_white, 0.5); draw_sprite_ext(sprite_index, image_index, x, y, image_xscale * xscale, image_yscale, image_angle, image_blend, 1);