Deltarune (Chapter 4) script viewer

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gml_Object_obj_giant_hammer_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
2
d3d_set_fog(true, c_white, 0, 1);
3
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, fadealpha);
4
d3d_set_fog(false, c_black, 0, 0);
5
if (fadealpha > 0)
6
    fadealpha -= 0.1;