draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); d3d_set_fog(true, c_white, 0, 1); draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, fadealpha); d3d_set_fog(false, c_black, 0, 0); if (fadealpha > 0) fadealpha -= 0.1;