Deltarune (Chapter 4) script viewer

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gml_Object_obj_giant_hammer_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
damage = 40;
3
timer = 0;
4
con = 0;
5
type = 2;
6
dir = 0;
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image_xscale = 1;
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image_yscale = 1;
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image_angle = 180;
10
image_alpha = 0;
11
depth = -99999;
12
fakex = 0;
13
fakehspeed = -10;
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fakealpha = 0;
15
fadecon = 0;
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breakcon = 0;
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fadealpha = 0;