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gml_Object_obj_ghosthouse_jackolantern_merciful_CleanUp_0

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1
if (screamsound != -4)
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{
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    snd_stop(screamsound);
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    snd_free(screamsound);
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}
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with (obj_lightsource_heartlight)
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    biggerrad = other.biggerrad;
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scr_debug_delete_persistent("state");