Deltarune (Chapter 4) script viewer

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gml_Object_obj_gerson_shell_pinball_Draw_0

(view raw script w/o annotations or w/e)
1
if (im_done)
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    exit;
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d3d_set_fog(true, c_lime, 0, 1);
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draw_sprite_ext(sprite_index, image_index, xpprevious, ypprevious, image_xscale * 0.85, image_yscale * 0.85, image_angle, image_blend, 0.5);
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d3d_set_fog(false, c_black, 0, 0);
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d3d_set_fog(true, c_lime, 0, 1);
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draw_sprite_ext(sprite_index, image_index, xprevious, yprevious, image_xscale * 0.85, image_yscale * 0.85, image_angle, image_blend, image_alpha);
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d3d_set_fog(false, c_black, 0, 0);
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draw_self();
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xpprevious = xprevious;
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ypprevious = yprevious;