if (im_done) exit; d3d_set_fog(true, c_lime, 0, 1); draw_sprite_ext(sprite_index, image_index, xpprevious, ypprevious, image_xscale * 0.85, image_yscale * 0.85, image_angle, image_blend, 0.5); d3d_set_fog(false, c_black, 0, 0); d3d_set_fog(true, c_lime, 0, 1); draw_sprite_ext(sprite_index, image_index, xprevious, yprevious, image_xscale * 0.85, image_yscale * 0.85, image_angle, image_blend, image_alpha); d3d_set_fog(false, c_black, 0, 0); draw_self(); xpprevious = xprevious; ypprevious = yprevious;