Deltarune (Chapter 4) script viewer

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gml_Object_obj_gerson_item_steal_anim_Create_0

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1
timer = 0;
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con = 0;
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image_xscale = 2;
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image_yscale = 2;
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x = obj_hammer_of_justice_enemy.x;
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y = obj_hammer_of_justice_enemy.y;
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with (obj_hammer_of_justice_enemy)
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    visible = false;
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with (obj_battlecontroller)
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    disableitembutton = 1;
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snd_stop(motor_swing_down);
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snd_play_pitch(motor_swing_down, 1.4);