timer = 0; con = 0; image_xscale = 2; image_yscale = 2; x = obj_hammer_of_justice_enemy.x; y = obj_hammer_of_justice_enemy.y; with (obj_hammer_of_justice_enemy) visible = false; with (obj_battlecontroller) disableitembutton = 1; snd_stop(motor_swing_down); snd_play_pitch(motor_swing_down, 1.4);