Deltarune (Chapter 4) script viewer

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gml_Object_obj_gerson_hammer_bro_attack_controller_Create_0

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timer = 0;
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con = 0;
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count = 0;
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pausecount = 10;
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throwsframes = 5;
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delay = 0;
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forcepattern = 0;
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startx = x;
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starty = y;
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targetx = x;
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targety = y;
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con2 = 0;
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fakey = -15;
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jumpcon = 0;
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jumptimer = 0;
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jumptimermax = 30;
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image_xscale = 2;
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image_yscale = 2;
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image_speed = 0;
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lerpdowntimer = 0;
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attackduration = 240;
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with (obj_hammer_of_justice_enemy)
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    visible = false;
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pattern = choose(0, 1, 2);
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timerb = 0;
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endtimer = 0;