timer = 0; con = 0; count = 0; pausecount = 10; throwsframes = 5; delay = 0; forcepattern = 0; startx = x; starty = y; targetx = x; targety = y; con2 = 0; fakey = -15; jumpcon = 0; jumptimer = 0; jumptimermax = 30; image_xscale = 2; image_yscale = 2; image_speed = 0; lerpdowntimer = 0; attackduration = 240; with (obj_hammer_of_justice_enemy) visible = false; pattern = choose(0, 1, 2); timerb = 0; endtimer = 0;