Deltarune (Chapter 4) script viewer

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gml_Object_obj_gerson_darken_Create_0

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1
depth = 800;
2
image_alpha = -0.1;
3
con = 0;
4
savesusiedepth = obj_heroparent.depth;
5
savetensiondepth = obj_tensionbar.depth;
6
savegersondepth = obj_hammer_of_justice_enemy.depth;
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obj_tensionbar.depth = 1000;
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obj_heroparent.depth = 1001;
9
obj_hammer_of_justice_enemy.depth = 1001;
10
obj_darkener.depth = 1002;