depth = 800; image_alpha = -0.1; con = 0; savesusiedepth = obj_heroparent.depth; savetensiondepth = obj_tensionbar.depth; savegersondepth = obj_hammer_of_justice_enemy.depth; obj_tensionbar.depth = 1000; obj_heroparent.depth = 1001; obj_hammer_of_justice_enemy.depth = 1001; obj_darkener.depth = 1002;