Deltarune (Chapter 4) script viewer

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gml_Object_obj_gerson_bell_attack_controller_Create_0

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timer = 0;
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con = 0;
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bell = instance_create(obj_growtangle.x - 175 - 60, obj_growtangle.y - 60, obj_gerson_bell);
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bell = instance_create(obj_growtangle.x + 130 + 30, obj_growtangle.y - 60, obj_gerson_bell);
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leftgerson = instance_create(obj_growtangle.x - 280 - 60, obj_growtangle.y, obj_gerson_teleport);
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leftgerson.type = 3;
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leftgerson.depth = obj_gerson_bell.depth - 2;
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rightgerson = instance_create(obj_growtangle.x + 280 + 30, obj_growtangle.y, obj_gerson_teleport);
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rightgerson.type = 3;
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rightgerson.image_xscale = -2;
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rightgerson.depth = obj_gerson_bell.depth - 2;
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with (obj_hammer_of_justice_enemy)
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    visible = false;