timer = 0; con = 0; bell = instance_create(obj_growtangle.x - 175 - 60, obj_growtangle.y - 60, obj_gerson_bell); bell = instance_create(obj_growtangle.x + 130 + 30, obj_growtangle.y - 60, obj_gerson_bell); leftgerson = instance_create(obj_growtangle.x - 280 - 60, obj_growtangle.y, obj_gerson_teleport); leftgerson.type = 3; leftgerson.depth = obj_gerson_bell.depth - 2; rightgerson = instance_create(obj_growtangle.x + 280 + 30, obj_growtangle.y, obj_gerson_teleport); rightgerson.type = 3; rightgerson.image_xscale = -2; rightgerson.depth = obj_gerson_bell.depth - 2; with (obj_hammer_of_justice_enemy) visible = false;