Deltarune (Chapter 4) script viewer

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gml_Object_obj_followinglight_shrinking_Step_2

(view raw script w/o annotations or w/e)
1
if (obj_mainchara.x > (x + edge_right))
2
    follow_x_target = obj_mainchara.x - edge_right;
3
if (obj_mainchara.x < (x - edge_left))
4
    follow_x_target = obj_mainchara.x + edge_left;
5
x = 
scr_movetowards
scr_movetowards

function
scr_movetowards(arg0, arg1, arg2)
{ if (arg0 == arg1) return arg0; else if (arg0 > arg1) return max(arg0 - arg2, arg1); else return min(arg0 + arg2, arg1); } function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0) { scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1); } function scr_obj_movetowards_point(arg0, arg1, arg2) { var _distance = point_distance(x, y, arg0, arg1); if (arg2 >= _distance) { x = arg0; y = arg1; } else { var _direction = point_direction(x, y, arg0, arg1); x += lengthdir_x(arg2, _direction); y += lengthdir_y(arg2, _direction); } }
(x, follow_x_target, 12);
6
y = lerp(y, obj_mainchara.y + 18, 0.5);
7
depth = obj_mainchara.depth - 200;
8
event_inherited();