if (obj_mainchara.x > (x + edge_right)) follow_x_target = obj_mainchara.x - edge_right; if (obj_mainchara.x < (x - edge_left)) follow_x_target = obj_mainchara.x + edge_left; x = scr_movetowards(x, follow_x_target, 12); y = lerp(y, obj_mainchara.y + 18, 0.5); depth = obj_mainchara.depth - 200; event_inherited();