Deltarune (Chapter 4) script viewer

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gml_Object_obj_follow_spear_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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fakespeed = 2;
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len = 100;
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destroyonhit = 0;
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grazepoints = 1;
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rotspeed = 38;
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image_alpha = 0;
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offsetdir = point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8);
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image_angle = offsetdir + 20;
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direction = offsetdir;
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speed = 4;
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friction = 0.2;
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dmg = 11;
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deactivate = 0;
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timer = 0;
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fade = 0;