scr_bullet_init(); fakespeed = 2; len = 100; destroyonhit = 0; grazepoints = 1; rotspeed = 38; image_alpha = 0; offsetdir = point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8); image_angle = offsetdir + 20; direction = offsetdir; speed = 4; friction = 0.2; dmg = 11; deactivate = 0; timer = 0; fade = 0;