Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_dw_windy_kris_Draw_0

(view raw script w/o annotations or w/e)
1
event_inherited();
2
if (battle_mode)
3
{
4
    d3d_set_fog(true, c_black, 0, 1);
5
    draw_sprite_ext(sprite_index, base_anim_index, x, y, 2, 2, 0, c_white, battle_alpha);
6
    if (sprite_index != spr_kris_block_up_wind_inbetween && sprite_index != spr_kris_block_up_wind_inbetween2)
7
        draw_sprite_ext(sprite_top, top_anim_index, x, y, 2, 2, 0, c_white, battle_alpha);
8
    d3d_set_fog(false, c_black, 0, 0);
9
    draw_sprite_ext(spr_heart_outline2, 0, x + 12, y + 40, 1, 1, 0, c_white, battle_alpha * 2);
10
}