event_inherited(); if (battle_mode) { d3d_set_fog(true, c_black, 0, 1); draw_sprite_ext(sprite_index, base_anim_index, x, y, 2, 2, 0, c_white, battle_alpha); if (sprite_index != spr_kris_block_up_wind_inbetween && sprite_index != spr_kris_block_up_wind_inbetween2) draw_sprite_ext(sprite_top, top_anim_index, x, y, 2, 2, 0, c_white, battle_alpha); d3d_set_fog(false, c_black, 0, 0); draw_sprite_ext(spr_heart_outline2, 0, x + 12, y + 40, 1, 1, 0, c_white, battle_alpha * 2); }