Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_leave_ch4_Create_0

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depth = 500000;
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if (instance_exists(obj_dw_transition))
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{
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    instance_destroy();
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    exit;
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}
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image_xscale = 2;
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image_yscale = 2;
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con = 0;
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image_speed = 0;
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kris_dist = 0;
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draw_kris = 0;
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kris_only = 1;
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kris_x = x - 24;
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kris_y = y - 80;
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sus_x = x - 60;
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sus_y = y - 94;
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nextroom = 64;
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fake_v = 0;
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siner = 0;
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drawpillar = 1;
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pillarsiner = 0;
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pillaralpha = 0;
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pillarscale = 2;
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particletimer = 0;
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top = 0;
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bottom = 1;
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particle_active = true;
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if (instance_number(obj_dw_leave_ch4) == 1)
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{
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    toppart = instance_create(x, y, obj_dw_leave_ch4);
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    toppart.top = 1;
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    toppart.bottom = 0;
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    toppart.depth = 6000;
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}
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stopcon = 0;
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border_fade = false;
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scene_mode = false;
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alphadist = 1;
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kr_walktime = 0;