depth = 500000; if (instance_exists(obj_dw_transition)) { instance_destroy(); exit; } image_xscale = 2; image_yscale = 2; con = 0; image_speed = 0; kris_dist = 0; draw_kris = 0; kris_only = 1; kris_x = x - 24; kris_y = y - 80; sus_x = x - 60; sus_y = y - 94; nextroom = 64; fake_v = 0; siner = 0; drawpillar = 1; pillarsiner = 0; pillaralpha = 0; pillarscale = 2; particletimer = 0; top = 0; bottom = 1; particle_active = true; if (instance_number(obj_dw_leave_ch4) == 1) { toppart = instance_create(x, y, obj_dw_leave_ch4); toppart.top = 1; toppart.bottom = 0; toppart.depth = 6000; } stopcon = 0; border_fade = false; scene_mode = false; alphadist = 1; kr_walktime = 0;