Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_gerson_study_lights_Draw_0

(view raw script w/o annotations or w/e)
1
anim_index += anim_speed;
2
draw_sprite(spr_dw_gerson_lighting_corner, anim_index, 0, 0);
3
draw_sprite(spr_dw_gerson_lighting, anim_index, 34, 130);
4
draw_sprite(spr_dw_gerson_lighting, anim_index, 34, 402);
5
draw_sprite_ext(spr_dw_gerson_lighting_corner, anim_index, 960, 0, -1, 1, 0, c_white, 1);
6
draw_sprite(spr_dw_gerson_lighting, anim_index, 896, 130);
7
draw_sprite(spr_dw_gerson_lighting, anim_index, 896, 402);